Projects

Presenting the GBX Projects!

GBxCoop

GBxConsole


GBxCoop

It have configurable HUD Display to show tags like:

(male admin) (female admin) (muted) (notdead) and is typing

on my server, its (god) (godness) (mime) (undead) and is trying to talk here

Build 00 -N/A

Build 01 - HUD fixed and configurable, Use gametype=GBx0401.GBxCoop to use it (This is not the Matrix MOD)

Build 02 Public Beta - I guess you know what this build haves, THE MATRIX, that right, all the cool moves from the movie is here(which is still beta)

This Build is using Joss's JCoop version 4, use 'Tuco' Korva's Matrix Moves B4 which I port from UT to Unreal1.

Story:

When I went on An UT netplay spree, I come cross this "Matrix" server, I decided to check it out. Man, was my mind blown away by the moves I was seeing! I found the website of the mod and installed on a DM Server INI I been making. Well, I waited for players to come into my server but... only 2 come in a week..., I went back to Unreal1 but I missed the cool matrix moves, then an idea stuck me, I ask Tuomo that i can ort his MatrixMoves to Unreal1(Sorry, it can't be done in a mutator for Unreal1, that no ModifyPlayer do it) and he said I can do that. w00t!

What Done:

Bugs:


GBXUBConsole

Build 02 have no checking for Admin Powers

(224/225F kind with UT/Upak Windows Console)

Note: For Upak users, you need This Upak.int to able to change back to Upak kind
Save it to C:\Unrealgold\System or wherever it is.

This add Commands: (JTalk"JSay ", "PTalk"PSay " and LTalk"LSay ")

Build 00 - Have JTalk And PTalk

Build 01 - Add LTalk

Build 02 - Checks For Jcoop




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